|
Good morning fellow enthusiasts, After scouring the web for resource material on submersibles,
especially design and construction, I run across the proverbial pot of gold at
the end of the rainbow with PSubs.org. J PSubs.org
and its crew of enthusiastic sub designers and builders have got my technical juices
flowing. My original intent in my search was to explore the feasibility of
creating a Realtime 3D Submersible Simulator that was as technically accurate as
possible. This is still my primary objective but now I am contemplating
designing and building my own submersible. My wife doesn’t know about the
later, yet….. HeHe… Here is a brief rundown of my knowledge and experience. My name is Vern Shurtz. I am a Professional 3D Computer Artist
and president of a Digital production Studio specializing in Technical, Architectural,
and Landscape Visualizations and interactive presentations with an extensive
client list that includes Lockheed-Martin, Sony, Disney, US Navy and Air Force
to name a few. I have worked in the 3D Industry since the early 90’s when
it was in its infancy. Prior to my career in 3D taking off in 1995 I was a Nuclear
Mechanical Operator in the US Navy serving aboard 2 Nuclear Submarines, the USS
Sunfish (SSN-649) and the USS Phoenix (SSN-702), for a total of 6 years of underwater
adventure. I also served aboard the USS Hunley (AS-31), a submarine tender,
performing Radiological Controls duties for 2 years and was a Submarine Damage
Control Wet Trainer and Engineering Systems Instructor and Curriculum Developer
for my last 3 years in the service. I am still in the planning stages for both projects and
would like to get involved with the PSubs organization. I couldn’t think
of a more qualified group of subject matter experts and beta testers for a
submersible simulator. My first question is what the PSub community would like to
see in a Realtime 3D Submersible Simulator? I am planning on Submersible Design
and Construction being part of the Simulator. Any thoughts or comments would be appreciated. Vern -- |