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Re: [PSUBS-MAILIST] 3D Submersible Simulator



Vern - Welcome to the group!
 
Looks like you've got quite the resume.  Would we be interested?  Uh-huh, yep!
 
Question: have you checked out the cockpit sims group?  They've got some uber-kewl stuff.
 
Rick Lucertini
Vancouver, Canada
----- Original Message -----
Sent: Tuesday, June 27, 2006 7:55 AM
Subject: [PSUBS-MAILIST] 3D Submersible Simulator

Good morning fellow enthusiasts,

 

After scouring the web for resource material on submersibles, especially design and construction, I run across the proverbial pot of gold at the end of the rainbow with PSubs.org. J PSubs.org and its crew of enthusiastic sub designers and builders have got my technical juices flowing. My original intent in my search was to explore the feasibility of creating a Realtime 3D Submersible Simulator that was as technically accurate as possible. This is still my primary objective but now I am contemplating designing and building my own submersible. My wife doesn’t know about the later, yet….. HeHe…

 

Here is a brief rundown of my knowledge and experience.

 

My name is Vern Shurtz. I am a Professional 3D Computer Artist and president of a Digital production Studio specializing in Technical, Architectural, and Landscape Visualizations and interactive presentations with an extensive client list that includes Lockheed-Martin, Sony, Disney, US Navy and Air Force to name a few. I have worked in the 3D Industry since the early 90’s when it was in its infancy.

 

Prior to my career in 3D taking off in 1995 I was a Nuclear Mechanical Operator in the US Navy serving aboard 2 Nuclear Submarines, the USS Sunfish (SSN-649) and the USS Phoenix (SSN-702), for a total of 6 years of underwater adventure. I also served aboard the USS Hunley (AS-31), a submarine tender, performing Radiological Controls duties for 2 years and was a Submarine Damage Control Wet Trainer and Engineering Systems Instructor and Curriculum Developer for my last 3 years in the service.

 

I am still in the planning stages for both projects and would like to get involved with the PSubs organization. I couldn’t think of a more qualified group of subject matter experts and beta testers for a submersible simulator.

 

My first question is what the PSub community would like to see in a Realtime 3D Submersible Simulator? I am planning on Submersible Design and Construction being part of the Simulator.

 

Any thoughts or comments would be appreciated.

 

Vern


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