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Re: [PSUBS-MAILIST] 3D Submersible Simulator



 Roark's Formulas for Stress and
Strain
~80 bucks new, but you can get them on ebay for 60 if you're lucky. It'll have all the formula you need.
 
George H. Slaterpryce III
That's MR. PIG. to you!
----- Original Message -----
Sent: Tuesday, June 27, 2006 3:37 PM
Subject: RE: [PSUBS-MAILIST] 3D Submersible Simulator

Hi Brian,

 

Full realistic physics is the goal. Different shapes and characteristics taken into consideration. Time to brush up on my math… J

 

Vern


From: owner-personal_submersibles@psubs.org [mailto:owner-personal_submersibles@psubs.org] On Behalf Of Brian Cox
Sent: Tuesday, June 27, 2006 2:05 PM
To: personal_submersibles@psubs.org
Subject: Re: [PSUBS-MAILIST] 3D Submersible Simulator

 

Cool !  Welcome Vern,

 

  Being able to simulate underwater speed with all the various submersible shapes out there would be very valuble.  Other variables would be amount of thrust and number of blades on the prop as well as pitch of prop blades.

 

Brian Cox,  Ventura, CA

 

 

----- Original Message -----

From: Vern Shurtz

Sent: Tuesday, June 27, 2006 07:55

Subject: [PSUBS-MAILIST] 3D Submersible Simulator

 

Good morning fellow enthusiasts,

 

After scouring the web for resource material on submersibles, especially design and construction, I run across the proverbial pot of gold at the end of the rainbow with PSubs.org. J PSubs.org and its crew of enthusiastic sub designers and builders have got my technical juices flowing. My original intent in my search was to explore the feasibility of creating a Realtime 3D Submersible Simulator that was as technically accurate as possible. This is still my primary objective but now I am contemplating designing and building my own submersible. My wife doesn’t know about the later, yet….. HeHe…

 

Here is a brief rundown of my knowledge and experience.

 

My name is Vern Shurtz. I am a Professional 3D Computer Artist and president of a Digital production Studio specializing in Technical, Architectural, and Landscape Visualizations and interactive presentations with an extensive client list that includes Lockheed-Martin, Sony, Disney, US Navy and Air Force to name a few. I have worked in the 3D Industry since the early 90’s when it was in its infancy.

 

Prior to my career in 3D taking off in 1995 I was a Nuclear Mechanical Operator in the US Navy serving aboard 2 Nuclear Submarines, the USS Sunfish (SSN-649) and the USS Phoenix (SSN-702), for a total of 6 years of underwater adventure. I also served aboard the USS Hunley (AS-31), a submarine tender, performing Radiological Controls duties for 2 years and was a Submarine Damage Control Wet Trainer and Engineering Systems Instructor and Curriculum Developer for my last 3 years in the service.

 

I am still in the planning stages for both projects and would like to get involved with the PSubs organization. I couldn’t think of a more qualified group of subject matter experts and beta testers for a submersible simulator.

 

My first question is what the PSub community would like to see in a Realtime 3D Submersible Simulator? I am planning on Submersible Design and Construction being part of the Simulator.

 

Any thoughts or comments would be appreciated.

 

Vern

 

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