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Re: [PSUBS-MAILIST] 3D Submersible Simulator



Personally I'd like to be able to experiment with different hull materials and have a realistic crush/damage system so you could do quick mock ups. For a sim, i'd say I'd also like the ability to modify several stock models and perhaps create my own completley. Modifcation is a must though. I'd also like to see current taken into account and accustic layers simulation as well... It would be severely freegin cool to have accustic layer sims available so you could re-create an area as well as it's sonar conditions.
 
George H. Slaterpryce III
That's MR. PIG. to you!
----- Original Message -----
Sent: Tuesday, June 27, 2006 3:19 PM
Subject: RE: [PSUBS-MAILIST] 3D Submersible Simulator

Hi Jon,

 

My target audience would be the same simulator enthusiasts that would enjoy complex Sims like Microsoft Flight Simulator but for the underwater realm. The final product would probably be based on mainstream scientific submersibles like Alvin and the Mir’s complete with support ship and a multitude of undersea exploration “Missions” from coral reefs and undersea vents to ship wrecks and sunken cities. During the 3D production and programming phase of the Sim I would want to work with smaller, dare I say, simpler submersibles, those of which I see on PSubs, such as the K-Series as well as other wonderful designs would be perfect. A scaled down “PSubs Sim” version would be a definite possibility. I am putting together a basic production plan at the moment which I will post when done. Having input from the PSubs organizations would be invaluable so please feel free to comment.

 

Vern

 


From: owner-personal_submersibles@psubs.org [mailto:owner-personal_submersibles@psubs.org] On Behalf Of Jon Wallace
Sent: Tuesday, June 27, 2006 1:45 PM
To: personal_submersibles@psubs.org
Subject: RE: [PSUBS-MAILIST] 3D Submersible Simulator

 

Hello Vern, and welcome.

 

Who is your target audience for the simulator?  I think modeling the K-250 or K-350 would be interesting for a lot of people who frequent this list.

 

Jon

 

-----Original Message-----
From: owner-personal_submersibles@psubs.org [mailto:owner-personal_submersibles@psubs.org]On Behalf Of Vern Shurtz
Sent: Tuesday, June 27, 2006 10:55 AM
To: personal_submersibles@psubs.org
Subject: [PSUBS-MAILIST] 3D Submersible Simulator

Good morning fellow enthusiasts,

 

After scouring the web for resource material on submersibles, especially design and construction, I run across the proverbial pot of gold at the end of the rainbow with PSubs.org. J PSubs.org and its crew of enthusiastic sub designers and builders have got my technical juices flowing. My original intent in my search was to explore the feasibility of creating a Realtime 3D Submersible Simulator that was as technically accurate as possible. This is still my primary objective but now I am contemplating designing and building my own submersible. My wife doesn’t know about the later, yet….. HeHe…

 

Here is a brief rundown of my knowledge and experience.

 

My name is Vern Shurtz. I am a Professional 3D Computer Artist and president of a Digital production Studio specializing in Technical, Architectural, and Landscape Visualizations and interactive presentations with an extensive client list that includes Lockheed-Martin, Sony, Disney, US Navy and Air Force to name a few. I have worked in the 3D Industry since the early 90’s when it was in its infancy.

 

Prior to my career in 3D taking off in 1995 I was a Nuclear Mechanical Operator in the US Navy serving aboard 2 Nuclear Submarines, the USS Sunfish (SSN-649) and the USS Phoenix (SSN-702), for a total of 6 years of underwater adventure. I also served aboard the USS Hunley (AS-31), a submarine tender, performing Radiological Controls duties for 2 years and was a Submarine Damage Control Wet Trainer and Engineering Systems Instructor and Curriculum Developer for my last 3 years in the service.

 

I am still in the planning stages for both projects and would like to get involved with the PSubs organization. I couldn’t think of a more qualified group of subject matter experts and beta testers for a submersible simulator.

 

My first question is what the PSub community would like to see in a Realtime 3D Submersible Simulator? I am planning on Submersible Design and Construction being part of the Simulator.

 

Any thoughts or comments would be appreciated.

 

Vern

 

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